So, if you do /cbattle you will face your enemy and must fight them but what happend if the enemy AFK ? i already wait the enemy for 20 minutes and he is keep afk, that's why i disconnect and give up from battle, and it's count as lose, it's really uncomfortable. So, in my opinion, adding timer in battle is more fair
Well,it seems like a good idea but the timer will need to be quite long since players might take sometime to think about their moves.Either way staff members can help with people AFKing or refusing to battle.
I totally agree with you! A 1 minute or event 45 seconds timer is the best option. It’s totally fine to choose a move.
It takes me 15 seconds, but the max I've seen was about 45 seconds. So one min is good. How about, instead of exiting out, when the timer runs out, it counts as not using a move. So you might play for awhile, but what if someone left for a minute to grab a snack, so they won't instantly lose. If it happens multable times in a row, then the match would end.