20v20v20 (60/60). TeamLandGrab Game Mode

Discussion in 'Suggestions' started by ChampTWKY, Jan 20, 2018.

  1. ChampTWKY

    ChampTWKY New Member

    Joined:
    May 6, 2017
    Messages:
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    https://docs.google.com/document/d/19xl40yNgezkEZ6C_IZfGsFP0UGXRLXNi4EdPLCM2JG4/edit

    Instinct Vs Valor Vs Mystic… a 20v20v20 (60/60). TeamLandGrab Game Mode How to win: Accumulate the most points for your team by claiming Gyms and fainting Pokémon in a new tactical map.

    Map: upload_2018-1-20_17-38-57.jpg

    (2) Gyms are Tier 3 labeled with the Hexagon. Notes: Teams shown with closest gym claimed.

    (6) Gyms are Tier 2 labeled with a Pentagon.

    (6) Gyms are Tier 1 labeled with a Diamond.

    The Red Shaded Areas are Team Spawn areas.



    20v20v20 Competing to earn the most Points in an Hour.

    Players inside will see swarms of Pokémon spawning ranging from levels 1-100 depending on Trainer level.


    New Game Mode Objectives:

    • Introduce new strategic Arenas

    • Encourage Pro and New Trainer involvement.

    • Implements lvl 56-100 Pokémon

    • Increased Gym involvement.

    • Increased Team Cooperation.

    • Increased Participation with Rewards.

    • Increased Pokémon Strategies.

    • Increased Wild Pokémon involvement.

    • Daily and Weekly Original Events.

    • Increased Viability for Bikes.

    • Encourages Discord Team Chats.

    • Encourages increasing Pokémon Levels.
    Guidelines:

    Wild Pokémon reward points to their team, equivalent to its own level, when fainted.

    Wild Pokémon level depend on current trainer level.

    Wild Pokémon in Team Land Grab cannot be caught.

    Wild Pokémon fainted by individual trainers, spawn again after 20 minutes.

    Wild Pokémon spawn in swarms.

    Wild Pokémon are available to every trainer in the arena.

    Wild Pokémon graze time will be shortened and expanded depending on its power &position in the map.

    Wild Pokémon are strategically positioned based on Level, move-sets, IV and EV’s.

    Wild Pokémon scoring high on the power spectrum have a less spawn rate than Pokémon scoring on the low end of the power spectrum.

    Notes: Points are accumulative and are not subtracted. Do not allow Trainer and Pokémon EXP gain in TeamLandGrab. The more Pokémon you faint, the more points your team gains.

    Wild Pokémon aside, Gyms are worth more.

    Teams spawn in an area next to a neutral gym. Every gym or land grab point will be neutral until claimed for the first time.

    All Gyms can reach level 10.

    Claiming neutral gyms awards Level 1, allowing one Pokémon per level.

    Claiming Gyms displays the gym on the map in your team’s colors.

    Gyms become neutral when an enemy team de-ranks another teams’ gym down to lvl Zero (0).

    Gyms can be challenged by your team and enemy teams.

    Gyms have a cooldown time of 5minutes between individual gym challenge attempts by each individual player. (each trainer can’t challenge the same gym more than one time within 5 minutes.)

    Gyms can be simultaneously battled between every trainer inside the Land Grab Game.

    Gyms, depending on Tier Level, requires a certain amount of points earned by trainers challenging them to level up (max,lvl 10) and de-rank (min.lvl 0).

    Tier 1 Gyms 75 Points per Pokémon fainted

    Level

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    Points Required.

    0

    225

    375

    600

    750

    975

    1125

    1350

    1425

    1500

    # of fainted Pokémon

    0

    3

    5

    8

    10

    13

    15

    18

    19

    20

    Notes: Strategies would include adventuring together to simultaneously and quickly claim and level up gyms. One trainer must claim a gym and place a Pokémon, activating his 5-minute cooldown. This leaves 19 other team members to challenge and faint that Pokémon to raise gym levels right up to lvl 9 within a short time. Allowing beginning trainers to still participate in gym game play by communicating with team to claim a gym with a frail low-level Pokémon to allow quick gym level ups. Players will need to communicate and think about which Pokémon they want to leave in a gym to benefit defense and offense. If a defending pokemon in a gym withstands many battles, when that pokemon is dropped-out, it will have received points depending on how many battles it survived for.


    Earn an extra flat total of points based on Teams Pokémon Gym occupations after the end of the 1 hour. i.e. 1 Pokémon in a T1 gym earns as much points as a lvl 10 T1 Gym is worth of 1500 Pts.

    Tier 2 Gyms 100 Points per Pokémon fainted

    Level

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    Points Required.

    0

    300

    500

    800

    1000

    1300

    1500

    1800

    1900

    2000

    # of fainted Pokémon

    0

    3

    5

    8

    10

    13

    15

    18

    19

    20

    Notes: By reaching team gym level 7 on T2 gyms you gain equal points as acquiring lvl 10 in a T1 gym. Tier 2 gyms require a Pokémon to be lvl 50 or above to defend. T2 Gyms are closer to the center creating a zone for Intermediate trainers to strive for when starting out the game as Trainer level 5. T2 gyms spawn Pokémon closer to the levels of 50-70


    Tier 3 Gyms 150 Points per Pokémon fainted

    Level

    1

    2

    3

    4

    5

    6

    7

    8

    9

    10

    Points Required.

    0

    450

    750

    1200

    1500

    1950

    2250

    2700

    2850

    3000

    # of fainted Pokémon

    0

    3

    5

    8

    10

    13

    15

    18

    19

    20

    Notes: By reaching team gym level 5 on T3 gyms you gain equal points as acquiring lvl 10 in a T1 gym. By fainting 14 Pokémon in a T3 team gym, you gain more points than by acquiring lvl 10 in a T2 gym. Tier 3 gyms require a Pokémon to be lvl 75 or above to defend. T3 Gyms are at the center of the map creating a zone for trainers to go to for even more points for their team. T3 gyms spawn Pokémon closer to the levels of 75-100. Rare Pokémon are more likely to spawn here. Rare Pokémon will always have high IV’s and EV’s with strong move-sets inevitably making them worth more points.

    Trainer #’s Turn

    # of Pokémon to Faint

    Gym Points obtained

    # of Pokémon allowed & Gym LVL

    Trainer 1

    Claim 1

    0

    1

    T2, T3, T4

    1 each

    450

    2

    Trainer 5

    2

    750

    3

    Trainer 6

    3

    1200

    4

    Trainer 7

    4

    1800

    5

    Trainer 8

    5

    2550

    7

    Trainer 9

    3

    3000

    10

    Notes: Traveling together in groups of 9 and taking turns challenging Gyms can de-rank & level-up T3 gyms in the fastest ways avoiding 5-minute cooldowns, while keeping everyone busy earning points. Trainers who are the first, out of many, to win a battle in a gym to produce enough points for a gym level-up will be required to fill in that new Pokémon slot with an available Pokémon. If a Pokémon is unavailable and the player exits the gym options tab, then the nearest wild Pokémon to the gym will fill in. If any trainers from the same team are near, they can click the gym to replace any wild Pokémon defending their gym with their own of a higher level. This allows gyms to always have a certain amount of Pokémon defending it equivalent to the gym LVL assuring approximately equal de-rank & level up speeds.



    In each individual opposing Tier 1 gym, 75 points are deducted from the gyms LVL each time your team faints a Pokémon in that gym. (Also awarding your team score with 75 Pts.)

    In each individual opposing Tier 2 gym, 100 points are deducted from the gyms LVL each time your team faints a Pokémon in that gym. (Also awarding your team score with 100 Pts.)

    In each individual opposing Tier 3 gym, 150 points are deducted from the gyms LVL each time your team faints a Pokémon in that gym. (Also awarding your team score with 150 Pts.)

    In each individual Friendly Tier 1 gym, 75 points are gained to the gyms LVL each time your team faints a Pokémon in that gym. (Also awarding your team score with 75 Pts.)

    In each individual Friendly Tier 2 gym, 100 points are gained to the gyms LVL each time your team faints a Pokémon in that gym. (Also awarding your team score with 100 Pts.)

    In each individual Friendly Tier 3 gym, 150 points are gained to the gyms LVL each time your team faints a Pokémon in that gym. (Also awarding your team score with 150 Pts.)


    Mechanics for 3 teams to partake in a gym battles.

    Once a gym is claimed by a team (i.e. Mystic) that land grab point has two Gym LVLS connecting their team with the other two teams with an individual gym lvl. Challenging your own team gyms will influence both Gym levels. (i.e. Team valor cannot contribute to Mystics gym LVL connected with Team Instinct. With that said, Valor can de-rank Mystics Gym LVL while Instinct would, without battling, view a higher Mystic Gym LVL until Team Instinct began to challenge team Mystics gym.) This allows trainers to continually battle faster than the opposing team for control of Gyms and points. The first team to de-rank the opposing teams’ gym to lvl 0, in relation to their own team, will obtain the option of claiming that gym. Gyms not claimed within 1 minute will be open for all teams to claim. Lastly, Teams in the midst of de-ranking gyms to lvl 0, who are out-sped by the gyms other level between the two other teams, will witness a forced battle end, resulting in a 5-minute cooldown of that gym for that player.

    Gyms can be simultaneously battled between every trainer inside the Land Grab Game.

    /pheal is a restricted command in the arena.

    Wild Pokémon can drop Items like potions and revives.

    Pokémon Nurses randomly appear in the arena like Mystery Man, in unknown locations.

    Pokémon left to protect gyms are required to have full HP before they first enter.

    Pokémon left to defend gyms heal after being fainted until the gym de-ranks and loses that Pokémon’s slot.

    Pokémon that lost their Gym LVL slot from one enemy team, are still available to battle to the last opposing team until both team’s de-rank your gyms LVL slot.

    Pokémon in your party, regardless of their health in the gym, continue to take allotted dmg from Wild Pokémon battles and Gym battles. Just like the Pokémon in Pokeworld’s gyms.

    Pokémon left to protect T1 Gyms can be any level.

    Pokémon left to protect T2 Gyms must be Level 50+

    Pokémon left to protect T3 Gyms must be Level 75+

    Pokémon in gyms can be replaced by team members with a higher-level Pokémon of the same team.

    Pokémon Battle option “run” abides by the five-minute cooldown.

    Pokémon battles in T1 and T2 gyms begin against the Pokémon in the highest gym level Pokémon slot.

    Tier 3 gym challenges begin against a randomly chosen defending Pokémon.

    /fly is a restricted command in the arena.

    /bike is available

    /pc is a restricted command in the arena… Pokémon Computers, or PC’s will appear along team spawning areas. Available for everyone. This as too allow for a full party of fainted Pokémon to be swapped for a fresh new party of 6, as well as not to give an edge to those with the /pc command to continually pump out fresh Pokémon to battle anywhere. Yet, still allowing professional trainers to submit a Pokémon in all gyms ultimately opening the gates for training more than 6 Pokémon to lvl 100.

    How to Play:

    Join Team Valor, Mystic or, Instinct and then type a command to Join Team Battles LandGrab Game Mode (like /cbattle). This will only be allowed for 70 minutes (10 minutes before and the 60 minutes of the Game.

    Entering Pokémon must only be Wild Caught, bred, shiny, aura or hatched from a rare egg.

    Considering Shadow and Legendary Pokémon as well as holiday themed Pokémon would begin to completely shut out NEW starting trainers.

    Once inside the arena, players can view a map of all the Gyms, the teams that those gyms belong to, the arena, possible team member location and, landmarks.

    Pokémon left to defend gyms, can still be actively battling along your side away from the gym.

    Challenge Gyms with your friends to collect points for your team while trying to be the last one with the most gyms fully occupied.

    Defeat your opposing teams Pokémon to claim those gyms for your own team.

    Battle swarms of Pokémon to help your team to success.

    Route your journey to maximize your Pokémon’s strengths in and out of the gym.

    Build Pokémon teams for Offense and Defense for this Land Grab Game Mode.

    Obtain Perks, through completing achievements, like starting the game with Faster mobility boots, Potions, Revives, possible portable PC’s and more!

    Communicate tactics with your team through /TC (as default) and through discord #Team Channels.

    Let trainers know when you find a rare Pokémon to battle, their worth more than average Pokémon.

    Winning teams are awarded items worth gold as well as Lucky eggs for Pokeworld and Pokeworld team exclusive 7-day buffs like Double EXP and High IV Pokémon Indicators and more.

    Each Player is allowed three entries with each entry lasting 20 minutes before being sent back to Pokeworld. This allows more than 20 participants from each team to partake in the once-in-a-day game mode.

    There should be a cooldown between entries as to give new participants a chance to enter and to consider transfer back to Pokeworld worth-while.

    Create Command showing waitlist Number. This game mode would be only available at a certain time of day for an hour’s time. -TWKY
     
    Last edited: Jan 28, 2018
  2. ChampTWKY

    ChampTWKY New Member

    Joined:
    May 6, 2017
    Messages:
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    I know the graphs don't look pretty, because this forum doesn't support PowerPoint graphs. You can try to decipher the first 3 as a Gym lvl up system. The last one graph is confusing and shows how less trainers can make a gym lvl 10. Constructive feedback about ideas please.
     
  3. xArcuz

    xArcuz Active Member

    Joined:
    Mar 4, 2017
    Messages:
    194
    I like your idea, and it is very creative and specific! Perhaps you could make it in a google doc for it to be easier to read about the different topics of it. Amazing that you took the time to make this! :D
     
  4. Voultronix

    Voultronix Crazy Active Member

    Joined:
    Mar 25, 2017
    Messages:
    533
    Wow amazing idea. Super complex and hard to code though. I don't think pokefind will invest the time to make a new game modes at the moment with the low number of players
     
  5. XD001ShadowLugia

    XD001ShadowLugia Active Member

    Joined:
    Nov 21, 2017
    Messages:
    143
    Its like team fortress 2 allover again
     
  6. ChampTWKY

    ChampTWKY New Member

    Joined:
    May 6, 2017
    Messages:
    43
    Added a Google Doc for easier reading. Check it out.