Thinking about this sensibly, Pay-To-Win means that players that pay more can advance faster or access certain things that others cannot. Even if a Free-To-Play player can access certain items or features that donors can buy, this system is still unfair because those who donate can do these much more quickly due to their extreme advantages that come with paying for ranks or items. Imagine this scenario: Player 1 is a Free-To-Play while Player 2 is a Donor Player 1 really wants to buy ____ for $200,000 Player 2 also wants to buy the same item. If player 2 gets the "Legendary Trainer" rank He not only has access to extra kits and commands but starts off with $200,000 This kind of progression ridiculously fast compared to normal players. This argument is completely simple-minded as "being caught by anyone" includes everyone. What you are saying is that Free-To-Play have some pseudo-legendaries accessible and that donors have these same pseudo-legendaries with their own full-fledged legendaries. No, these can very well still be considered pay to win because 1. Accumulating 90% IVed Pokemon takes a lot of grinding and effort whereas donors can just pay $10 for one 2. Some legendaries may be obtainable with donating but the point is that only those legendaries can be obtained, everything else is only gotten by donating Not "all the features" are free Keep in mind that Free-To-Play players have none of these commands. Obviously getting good Pokemon from donating isn't pay to win Because a 40% and 90% Tyranitar are even in strength obviously While there might not be a finite "end game", there is always more to do. This server is still a pay to win server because progression is much easier if you donate and donators reach the short-term goals that are set out faster. My point is not to stop this server from selling unfair advantages to players as this would kill the server in terms of donations if you could only buy cosmetics. As many have said, servers live off of donations which only players can provide. My proposal is to balance out the donating perks to make it so that non-ranks can achieve perks only held my donors given they put enough effort. This would not change the status of the server as Pay-To-Win, but I firmly believe it would be a healthier alternative than what is sold now.