Survival 2.0 Gym and Elite Four Guide (+Legendary Bird Quest)

Discussion in 'General Discussion' started by AhriFangirl, Jul 4, 2020.

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  1. AhriFangirl

    AhriFangirl New Member

    Jul 3, 2020
    I was asked to start making this guide. I don't have ALL the information but I do have most of it. If there's anything i'm missing, please feel free to just post it in the thread replies, it will be easier that way. I'll just edit your information into this main post.

    I also have a guide with a lot more information, including about how to actually challenge the gyms in the first place:
    There's also a Safari Zone guide.

    First of all, as a general tip, carry Potions and Revives in your inventory so you can heal in between each of the battles in case you are unable to reach a gym's pokemon center lady.

    Gym 1: Bug Bite Gym
    First trainer:
    Level 12. Aqua Jet, Rock Slide

    Second trainer:
    Shroomish. Focus Bunch

    Gym leader:
    Yanma. Quick Attack
    . Night Slash, Earthquake, Megahorn, Arm Thrust
    Scizor. Bullet Punch, Quick Attack
    Pineco. Level 20 with Sturdy. Earthquake, Explosion, Double Edge

    Gym 2: High Jump Kick Gym
    Special thanks to FireTiger for their videos which help a lot for these early gyms!

    first trainer
    Makuhita. Level 20. Dig, Bullet Punch
    Tyrogue. Level 21. Low Kick, Bullet Punch
    Hitmontop. Level 23. Close Combat, Pursuit, Counter

    second trainer
    Primeape. Level 21. Seismic Toss, Close Combat, Karate Chop
    Meditite. Level 23. Psycho Cut, Poison Jab
    Poliwrath. Level 25. Toxic, Earthquake

    Gym Leader
    Heracross. Level 21. Bullet Seed, Earthquake
    Breloom. Level 22. Thunder Punch, Mach Punch.
    Hitmonlee. Level 24. Toxic, Earthquake.
    Blaziken. Level 25. Night Slash, Superpower.
    Gallade. Level 26. Night Slash, Close Combat, Earthquake, Rock Tomb.

    Gym 3: Ominous Gym
    Special thanks to FireTiger for their videos which help a lot for these early gyms!

    first trainer:
    Drifblim. Level 26. Aftermath. Phantom Force, Acrobatics
    Gengar. Level 28. Levitate. Shadow Ball, Dazzling Gleam, Thunderbolt, Earthquake?
    Shuppet. Level 30. Confuse Ray

    second trainer:
    Dusclops. Level 30. Eviolite. Ice Punch, Sleep Talk, Rest, Shadow Punch
    Misdreavus. Level 32. Toxic
    Sableye. Level 32. Leftovers. Brick Break, Payback

    gym leader:
    Frosslass Level 33. Spikes, Confuse Ray, Sucker Punch.
    Spiritomb. Level 34. Rest, Sleep Talk, Toxic, Sucker Punch
    Banette. Level 35.
    Dusknoir. Level 36.
    Brick Break, Payback.
    Rotom. Level 39. Thunderbolt

    Gym 4: Aviator Gym
    Special thanks to FireTiger for their videos which help a lot for these early gyms!

    first trainer:
    Delibird. Level 42. Brightpowder? Present, Toxic, Protect, Spikes
    Tropius. Level 46. Air Slash, Dragon Pulse, Earthquake
    Murkrow. Level 38. Assurance, Toxic

    second trainer:
    Mantine. Level 41. Surf, Confuse Ray
    Pelipper. Level 41. Drizzle. Ice Beam, Scald, Toxic, Air Slash
    Jumpluff. Level 40. Seed Bomb, Acrobatics, Toxic

    gym leader:
    Skarmory. Level 43. Sturdy. Stealth Rock, Roost, Brave Bird, Whirlwind
    Togetic. Level 43. Yawn, Metronome, Encore, Toxic
    Crobat. Level 49. Air Slash, Giga Drain, Heat Wave, Venoshock
    Swellow. Level 48. Life Orb. Boomburst, Supersonic, Air Slash
    Staraptor. Level 47. Brave Bird, Roost.
    Gligar. Level 50. Leftovers. Earthquake, Acrobatics, Roost

    Gym 5: Steel Plate Gym
    The trainers in this gym have randomized teams. This is a list of pokemon you might see(?). All trainers, including the gym leader, have 3 pokemon.

    Bronzong. Level 58: Heatproof. Stealth Rock, Toxic, Earthquake.
    Alolan Dugtrio. Level 55. Sludge Wave, Earthquake, Iron Head
    Mawile. Level 55. Iron Head.
    Bastiodon. Level 52. Stealth Rock, Metal Burst.
    Forretress. Level 55. Life Orb. Explosion, Stealth Rock
    Scizor. Level 58. Acrobatics, Bug Bite, Bullet Punch, Snore
    Ampharos. Level 53. Has Leftovers. Thunderbolt. Sleep Talk. Focus Blast. (I'm assuming it has Rest but I only wrote down the other three moves so maybe I just forgot to write Rest?)
    Steelix, level 51. Dragon Tail.
    Metagross. Level 59. Life Orb. Bullet Punch, Ice Punch, Earthquake.
    Skarmory. Level 55. Leftovers. Stealth Rock, Brave Bird, Roost
    Aggron. Level 57. Iron Head, Rock Slide.
    Probopass. Level 56. Leftovers. Toxic.
    Magnezone. Level 57. Air Balloon. Thunderbolt, Flash Cannon.

    Gym 6: Frostbite Gym Guide: Written by NNN117
    The trainers in this gym have randomized teams. This is a list of pokemon you might see. The two first two trainers have 3 pokemon each, and the gym leader has 6 pokemon.

    Level 67

    Has Life Orb.
    Toxic, Sheer Cold, Frost Breath, Signal Beam
    Any Pokemon 68 and above are immune to Sheer Gold. Keep in mind Level 71 and higher will Disobey You.

    Level 69

    Has Life Orb.
    Water Pulse, Shadow Ball, Signal Beam, Toxic
    This pokemon has weaker Special Defense than Defense, and not much Health, and No Ice Attacks.

    Crunch, Earthquake, Ice Shard, Spikes
    This pokemon has balanced stats of all 80s. You should deal heavy damage and resist what it has.

    Level 69

    Has Snow Warning
    Earthquake, Giga Drain, Blizzard, Focus Blast
    It's 4x weak to fire.

    Level 69

    Has Life Orb
    Shadow Ball, Ice Beam, Wake-Up Slap, Psychic.
    Unlike Glalie, its stats are more in Attack, Special Attack and Speed. Less in Health, Special Defense or Defense.

    Alolan Ninetales
    Aurora Beam, Psyshock
    This pokemon is fast, high special attack, decent special defense, but poor defense and health. It is weak to physical hits.

    Level 69

    Has Life Orb
    Icicle Crash, Brick Break, Poison Jab, Aerial Ace.
    One of the Biggest Threats, it will often outspeed you. With its high attack, it will hit you very hard. Cannot take much hits, though.

    Level 69

    Has Skill Link and Leftovers
    Dive, Icicle Spear, Twinneedle, Rock Blast
    Slow, but high Defense and high Attack. Its weakness is its Special Defense.

    Level 68

    Has Life Orb.
    Energy Ball, Psychic, Focus Blast, Ice Beam
    It is Fast and has high Special Attack. Its weakness is its Defense.

    Level 69

    Has Thick Fat.
    Surf, Signal Beam, Rock Slide.
    Is pretty defensive, but can still deal damage to you if you let it.

    Level 69

    Stealth Rock, Earthquake, Ice Shard.
    It will always use Stealth Rock on the first turn it is out. It is slow and has poor Special Defense.

    Alolan Sandslash
    It has poor Special Defense, is slow, and 4x weak to fire and fighting.

    Level 68

    Has Leftovers.
    Curse, Body Slam, Rest, Sleep Talk.
    This pokemon is a real issue if you don't have a ghost pokemon. Easily dispatched with a ghost-type pokemon knowing Curse and having Special Attacks.

    Gym7: Gooey Gym
    The trainers in this gym have randomized teams. This is a list of pokemon you might see. The two first two trainers have 3 pokemon each, and the gym leader has 5 pokemon (not six!)

    Level 79. Sheer Force, Life Orb. Earth Power, Ice Beam, Sludge Wave, Superpower.
    Nidoqueen. Level 78. Earthquake, Crunch
    Seviper. Level 79. Life Orb. Flamethrower, Fire Fang, Earthquake.
    Weezing. Level 78. Black Sludge. Flamethrower, Shadow Ball, Sludge Bomb.
    Muk. Level 79. Poison Jab, Ice Punch, Fire Punch.
    Toxicroak. Level 77. Ice Punch, Sucker Punch, Drain Punch
    Swalot. Level 78. Earthquake, Ice Beam, Sludge Bomb.
    Drapion. Level 77. Ice Fang, Earthquake, Poison Jab, Aqua Tail
    Roserade. Level 79. Black Sludge. Giga Drain, Sludge Bomb.
    Crobat. Level 79. Black Sludge. Toxic, Brave Bird.

    Gym 8: Mystical Gym Guide: Written by NNN117
    The trainers in this gym have randomized teams. This is a list of pokemon you might see. The two first two trainers have 3 pokemon each, and the gym leader has 6 pokemon.

    Level 89.

    Has Forewarn and Quick Claw.
    Drain Punch, Ice Punch, Fire Punch, Zen Headbutt
    Has high Special Defense, low Defense. Expect Quick Claw to happen often when you plan to fight this.

    Level 88.

    Has Leftovers
    Shadow Ball, Focus Blast, Psychic, Psyshock (?)
    This pokemon has high Special Defense, low Defense, and okayish Speed.

    Level 88

    Has Leftovers
    Scald, Psyshock, Ice Beam, Slack Off
    This pokemon has high Defense and Health. Toxic does well on it.

    Level 87

    Has Rocky Helmet
    Toxic, Night Shade, Protect, Steel Wing.
    You will receive thorns-like damage for any attack used on Xatu. A high health Poison or Steel type will make this easy.

    Level 89

    Has Pure Power and Quick Claw
    High Jump Kick, Ice Punch, Bullet Punch, Fire Punch
    This pokemon has okay stats all around, just make sure to damage with a super effective when your pokemon takes a hit, or dodges High Jump Kick.

    Level 89

    Psychic, Focus Blast, Shadow Ball, Dazzling Gleam.
    The fastest pokemon in this gym that doesn't use a Quick Claw. It has low Defense. A pokemon with Sucker Punch can make easy work of it.

    Level 88

    Has Levitate, Leftovers
    Taunt, Energy Ball, Recover, Psychic.
    It is very defensive, but can't do much to a Steel type. Will take a while to beat.

    Level 88

    Moonblast, Shadow Ball, Psyshock
    Also fast, high Special Defense and Special Attack, but low Defense. A steel type is good for fighting Gardevoir.

    Level 88

    Has Quick Claw
    Earthquake, Nigh Slash, Close Combat, Rock Tomb
    It has high Attack, high Special Defense, but low Defense. It is one of the most dangerous pokemon.

    Level 89

    Has Magic Bounce and Leftovers
    Morning Sun, Shadow Ball, Psychic, Dazzling Gleam
    This pokemon has high Speed, Special Defense, and Special Attack, but low Defense. Sucker Punch is good

    Elite Four + Champion
    First of all, bring lots of Revives, Potions. PP-Restoration and Status Healers are also recommended. Items are the ONLY way to heal in between battles!

    Second, have empty slots in your inventory so you can claim your rewards!

    And third, Legendary Pokemon are not allowed in the Elite Four.


    The types are (primarily) Ground, Grass, Water, Fire. The Champion is mixed types. And it's all Level 100 pokemon.

    Each character has a pool of different pokemon that their team will be randomly drawn from. Expect to see any of what's listed, even though you won't see all of them!

    This section is as much information as NNN117 is able to find! I'm hoping some of you reading this will be able to help fill in the gaps!


    To start off, enter the Elite Four building and find the Spiral Staircase (-567, 80, -522).
    Climbing up these stairs a little bit, you'll find Clyde (-562, 100, -509). Talk to Clyde to start the challenge, and continue heading up the stairs, stopping on each floor to take the bridge to each E4 member's arenas.

    Elite Four Member: "Regular Chuck":
    Has Levitate, Life Orb
    Ice Beam, Shadow Ball, Earth Power, Psyshock

    Has Hyper Cutter
    Acrobatics, Earthquake

    Has Eviolite?
    Swords Dance, Rest, Earthquake, Sleep Talk

    Has Toxic Orb, Poison Heal
    Earthquake, Toxic, Swords Dance, Protect

    Has Sturdy, Air Balloon
    Thunder Wave, Volt Switch, Flash Cannon, Earth Power

    Has Leftovers
    Stealth Rock, Earthquake, Ice Punch

    Crunch, Zen Headbutt, Rock Slide, Superpower

    Has Sand Warning
    Ice Punch, Dragon Dance, Crunch

    Has Choice Scarf
    Knock Off, Superpower, Stone Edge

    Has Sand Stream, Leftovers
    Earthquake, Stone Edge

    Has Life Orb
    X-Scissor, Earthquake, Stone Edge

    Earthquake, Wood Hammer, Stealth Rock, Rock Slide

    Earthquake, Poison Jab, Aqua Tail

    Has Life Orb
    Earthquake, Waterfall, Ice Beam

    Has Choice Scarf
    Earthquake, Superpower

    Has Leftovers
    Toxic, Earthquake

    Has Choice Scarf
    Megahorn, Earthquake, Close Combat, Stone Edge

    Has Speed Boost
    Night Slash, U-Turn, Aerial Ace, X-Scissor

    Has Pressure
    Bug Buzz, Toxic, Destiny Bond, Air Slash

    Giga Drain, Moonlight, Sludge Bomb, Petal Dance

    Venoshock, Infestation

    Has Life Orb
    Toxic Spikes, Leaf Storm, Sludge Bomb, Hidden Power (Dark type?)

    Has Speed Boost, Choice Lens
    Bug Buzz, Giga Drain, Psychic, Air Slash

    Has Sturdy, Leftovers
    Spikes, Toxic Spikes, Volt Switch, Explosion

    Has Overgrow, Focus Sash
    Earthquake, Acrobatics, Leaf Blade, Outrage

    Has Leftovers
    Leech Seed, Knock Off, Power Whip, Giga Drain

    Has Chlorophyll
    Poison Jab, Sunny Day, Solar Beam, Earthquake

    (she might have THREE of them)

    Aerial Ace, Superpower, Bug Bite

    Sludge Bomb, Psychic, Explosion, Energy Ball

    Has Effect Spore
    Brick Break, Swords Dance

    Has Focus Sash?
    Earthquake, Wood Hammer, Stealth Rock, Stone Edge

    Has Leftovers
    Ice Beam, Scald

    Surf, Toxic, Leech Seed, Synthesis

    Psychic, Ice Beam, Hydro Pump, Thunderbolt

    Has Leftovers
    Ice Beam, Scald, Rest, Sleep Talk

    Dragon Dance, Waterfall, Iron Head, Outrage

    Has Life Orb, Volt Absorb
    Scald, Dazzling Gleam, Ice Beam

    Has Moxie, Leftovers
    Waterfall, Ice Fang, Earthquake

    Has Leftovers
    Psychic, Flamethrower, Scald

    Has Life Orb
    Flash Cannon, Hydro Pump, Ice Beam

    Shiny Milotic
    Scald, Recover, Ice Beam, Toxic

    Shiny Sharpedo
    Has Speed Boost
    Earthquake, Waterfall, Crunch

    Has Black Sludge
    Dazzling Gleam, Ice Beam, Scald, Poison Jab

    Ice Punch, Return, Waterfall

    Has Leftovers
    Curse, Earthquake, Recover, Scald

    Has Huge Power
    Superpower, Play Rough

    Has Choice Scarf
    Focus Blast, Extrasensory

    Flamethrower, Eruption

    Has Leftovers
    Stealth Rock, Earth Power, Toxic

    Has Speed Boost, Life Orb
    Flare Blitz, High Jump Kick, Brave Bird

    Has Life Orb

    Has Air Balloon, Flame Body
    Lava Plume, Earth Power, Dragon Pulse, Flash Cannon

    Has Leftovers
    Will-o-Wisp, Morning Sun, Wild Charge

    Has Life Orb
    Focus Blast, Earthquake, Thunderbolt

    Has Drought, Leftovers
    Gyro Ball, Rest, Sleep Talk, Lava Plume

    Has Life Orb
    Focus Blast, Dragon Pulse, Flamethrower, Air Slash

    Has Life Orb
    Fire Blast, Dark Pulse

    Wild Charge


    Champion Chuck (not to be confused with Elite Four "Regular Chuck")
    Shiny Metagross
    Has Clear Body
    Hammer Arm, Ice Punch

    Shiny Metagross
    (he might have TWO of them)

    Has Leftovers

    Shadow Ball

    Calm Mind, Shadow Ball

    Rest, Curse, Sleep Talk

    Has Leftovers
    Bulldoze, Close Combat, Zen Headbutt

    Moonblast, Psychic

    Outrage, Earthquake

    Has Sheer Force
    Fire Blast, Zen Headbutt, Iron Head, Earthquake



    Has Pressure, Leftovers
    Dark Pulse, Silver Wind

    Has Leftovers
    Dragon Pulse, Zen Headbutt

    Has Life Orb
    Earthquake, Psychic

    Energy Ball, Psychic, Thunderbolt

    Dazzling Gleam, Shadow Ball, Psychic


    The Legendary Bird Quest
    Articuno, Zapdos, Moltres!

    There is a new Quest that was added to the game on 7/25/2020!

    Not much information is known but here is what information I have been able to gather from other players such as NNN117, _Blobfish123_, ProSkillz421, and this video (it's pokeworld but the pokemon battles and parkour are almost the same. I only know of one difference so far.)

    If you have any information that I'm missing, please message me on Discord or reply in this thread and I will be sure to add it to the guide!

    General Information
    Here are the most important things to know about this quest.

    1. All the pokemon you will be fighting in this quest are Level 100.

    2. Make sure your inventory has at least 10 empty spaces in it so you can claim your rewards, and keep Held Items removed by Knock Off.

    3. This quest will have you doing a lot of difficult parkour.

    And less importantly, the enemy decision making has been upgraded compared to the gym battles. For example, if you use Air Balloon or your pokemon has Levitate, the enemy will know this and will not use a ground type move.

    Fortunately, you do not have to face every opponent in a single gauntlet. Between each battle, you can change your party, heal, leave and come back, and your quest progress will be just as you left it.

    Anniversary Skinned Pokemon and Legendary Pokemon are not allowed in this quest.
    Also, 1 Masterball is recommended.

    Part 1: Story Server Spawn
    The quest begins in the entrance of the Hemlock Lab (-74,-32) on the Story Server.

    After you talk to Professor Hemlock, you will be traveling to different places in /spawn to challenge Rocket Grunts.

    Spawn Grunt #1: (16, -60)
    Guts, Flame Orb. Crunch, Facade, Zen Headbutt, Wild Charge.
    Golbat. Brave Bird, Zen Headbutt, Steel Wing

    Spawn Grunt #2: (-74, 87)
    Life Orb. Outrage, Stone Edge, Earthquake
    Slowbro. Leftovers. Flamethrower, Ice Beam, Scald, Psychic
    Vileplume. Effect Spore. Moonblast, Giga Drain, Sludge Bomb, Energy Ball

    Spawn Grunt #3: (-123, 42)
    . Life Orb. Poison Jab, Earthquake, Brick Break
    Golem. Leftovers. Earthquake, Sucker Punch, Fire Punch
    Marowak. Earthquake, Fire Punch, Double Edge

    Spawn Grunt #4: (-133, -29)
    Life Orb. Focus Blast, Psychic, Dazzling Gleam, Shadow Ball
    Alakazam. Psychic, Energy Ball, Shadow Ball, Dazzling Gleam
    Starmie. Life Orb. Scald, Flash Cannon, Thunderbolt
    Jynx. Energy Ball, Signal Beam

    Spawn Grunt #5: (-72, 29)
    Black Sludge. Fire Blast, Sludge Bomb.
    Arbok. Life Orb. Gunk Shot, Crunch, Earthquake, Fire Fang, Aqua Tail.
    Nidoking. Sheer Force(?). Sludge Wave, Ice Beam, Earth Power, Flamethrower.
    Nidoqueen. Sheer Force. Superpower, Earthquake, Poison Jab, Fire Punch.
    Muk. Poison Touch. Earthquake, Gunk Shot, Ice Punch.

    After you defeat the fifth Rocket Grunt, return and talk to Professor Hemlock (-74,-32).

    An NPC named Lavender will appear on the bench outside of the Hemlock Lab, which concludes the part of the quest that takes place in spawn.

    Part 2: Rocket HQ
    Whenever you talk to Lavender (-91, -9), you will be sent to the Rocket HQ. She will be there to take you back in case you ever leave.

    The first time you enter the Rocket HQ, you will need a pokemon in your party with Rock Smash. Immediately after using Rock Smash, you can leave and get rid of your Rock Smash pokemon. You will not need it anymore.

    Please be sure to have empty slots in your inventory for the next trainers. When the opponent uses Knock Off, your held item should go into your inventory.

    HQ Grunt #1: (-1132, 1942)
    Sitrus Berry. Fire Blast, Knock Off, Brave Bird
    Golbat. Life Orb. Brave Bird, Steel Wing.
    Jynx. Sitrus Berry. Ice Beam, Energy Ball, Signal Beam
    Weezing. Black Sludge. Fire Blast, Dark Pulse, Return, Sludge Bomb
    Electrode. Choice Item (?). Thunderbolt, Toxic.

    HQ Grunt #2: (-940, 1942)
    . Guts, Flame Orb. Close Combat, Ice Punch, Earthquake, Stone Edge
    Hypno. Sitrus Berry. Psychic, Shadow Ball, Focus Blast, Dazzling Gleam
    Raticate. Focus Sash. Wild Charge, Shadow Claw, Facade, Crunch
    Sandlash. Life Orb. Earthquake, Poison Jab.
    Parasect. Brick Break, Seed Bomb, Aerial Ace, X-Scissor

    Next you will do some difficult parkour. Here's information about it.
    Parkour Walkthrough
    Jump on purple glass blocks and moving platforms! Be patient! There's no rush, just wait until a platform is close to you before jumping on, and wait for it to be close to where you're going before leaving.

    If you see redstone dust floating in the air, the redstone dust represents the edges of an invisible platform! If you fall, this invisible platform serve as sort of a checkpoint so you only have to redo the current section. ...Just make sure if you fall you land on the invisible platform.

    Key 1: (-992, 71, 1852)

    Once you have the first key, proceed forward into the rocket ship. Don't jump back down to the floor!

    Inside the rocket ship, jump up the glowstone blocks, then go up the floating water things. Try to be at the top of your 'swim,' and at the edge of your current water thing before moving on to the next water thing! And make sure you hold down your jump button. Once you are at the top, mess around with all the buttons and levers until something happens! Enjoy the cutscene!

    Next you'll be doing end rod parkour. Make sure to hold your crouch button when you land to help keep you from falling off! Just make sure you aren't holding crouch when you start your next jump even if your next jump is really close.

    Next is Yellow Carpet parkour! If you're skilled, you can leap straight from the room's entrance to the third or fourth carpet and save you a couple of jumps, but it doesn't really matter if you miss it.

    Next is Invisible parkour! The wall of the room is a mirror that shows you where the invisible blocks are, as they correspond to the glowstone in the mirror. You can also shoot arrows or drop items onto the invisible platforms if you are still having trouble. You can also use the sea lanterns on the wall as reference points to help you gauge depth. Once you beat the invisible parkour, drop down the hole and collect the final key!

    Key 2: (-1036, 1883)

    Jump down and go to this door. Just right click the first dispenser and the door will open.

    Dispenser 1: (-1003, 1819)

    Then walk over to the next dispenser and right click again.

    Dispenser 2: (-1010, 1811)

    Now you can go through the second door.

    HQ Grunt #3: (-1001, 1674)
    Black Sludge. Scald, Sludge Bomb, Giga drain.
    Lickitung. Shadow Ball, Ice Beam, Surf, Flamethrower
    Hitmonchan. Fire Punch, Rock Slide, Close Combat, Drain Punch
    Dewgong. Life Orb. Drill Run, Waterfall, Aqua Tail, Return
    Onix. Double Edge, Earthquake, Stone Edge, Heavy Slam

    HQ Grunt #4: (-1103, 1668)
    Choice Item (?). Dazzling Gleam, Flamethrower, Ice Beam, Thunderbolt
    Fearow. Life Orb. Drill Run, Drill Peck, Knock Off, Poison Jab
    Beedrill. Knock Off, Poison Jab, X-Scissor
    Poliwrath. Sitrus Berry. Earthquake, Circle Throw, Poison Jab, Waterfall
    Magneton. Sitrus Berry. Signal Beam, Flash Cannon, Thunderbolt, Tri Attack.
    Rhydon. Earthquake, Stone Edge, Hammer Arm

    HQ Grunt #5: (-911, 1668)
    Weak Armor. Scald, Earth Power, Ice Beam
    Aerodactyl. Sitrus Berry, Rock Head. Double Edge, Stone Edge, Aqua Tail.
    Kabutops. Weak Armor, Life Orb. Brick Break, Stone Edge, Waterfall, X-Scissor
    Alakazam. Life Orb. Shadow Ball, Energy Ball, Dazzling Gleam, Psychic
    Cloyster. Skill Link. Icicle Spear.
    Muk. Poison Touch, Black Sludge. Power-up Punch, Gunk Shot, Ice Punch, Shadow Sneak.

    Finally head into the elevator to begin the next section (if you 'dismount,' you can double press jump and hold jump to fly upwards). After watching the fun cutscene, you will climb up the weird staircase. There are some holes but it is very very mild parkour compared to what you had to do earlier. Once at the top, head into the black room! Soon you will reach the final boss! Make sure you have empty inventory slots so you can claim your quest rewards!

    The Final Boss. (-894, 418)
    Intimidate, Life Orb. Crunch, Aqua Tail, Earthquake, Gunk Shot.
    Meowth. Gunk Shot, Body Slam, Foul Play.
    Weezing. Black Sludge, Levitate. Fire Blast, Sludge Bomb, Dark Pulse
    Machamp. Flame Orb, Guts. Stone Edge, Close Combat, Earthquake, Ice Punch
    Gengar. Life Orb. Energy Ball, Shadow Ball, Thunderbolt, Dazzling Gleam
    Shiny Gyarados. Leftovers, Moxie. Earthquake, Ice Fang, Waterfall

    After you beat her, right click the locking device (-894, 427) at the bottom of the cage. Once the birds have flown away, do /spawn, and then before doing anything else:
    1. Make sure your inventory has at least 10 empty slots.
    2. use /settings and turn Chat OFF.

    Talk to Professor Hemlock again (-74,-32), and, in chat, carefully click on the Legendary Bird you wish to obtain. It may help to turn off your chat /settings, so that other player's aren't making your chat move fast.

    Then travel to the location that is given to you: (-41, 78).

    You will have ONE opportunity to catch this legendary bird, so proceed with extreme caution and preparation. Healing first is recommended. Masterball is highly recommended if you have them available to you. However, you are allowed to just throw pokeballs at it without entering combat, as long as you don't throw out a pokemon or click on the bird directly. So, theoretically, you can safely catch the bird by throwing dozens of regular pokeballs at it until one finally works.

    Good luck!
    Last edited: Apr 14, 2021