Survival 2.0 Gym and Elite Four Guide (+Legendary Bird Quest)

Discussion in 'General Discussion' started by AhriFangirl, Jul 4, 2020.

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  1. AhriFangirl

    AhriFangirl New Member

    Jul 4, 2020
    I was asked to start making this guide. I don't have a lot of information, so I'm hoping people will come forward and give me what information that they have so I can fill in the blanks. Please feel free to just post it in the thread replies, it will be easier that way. I'll just edit your information into this main post.

    I also have a guide with a lot more information, including about how to actually challenge the gyms in the first place:

    First of all, as a general tip, carry Potions and Revives in your inventory so you can heal in between each of the battles in case you are unable to reach a gym's pokemon center lady.

    Gym 1: Bug Bite Gym
    First trainer:
    (second pokemon can't remember)
    Anorith. Aqua Jet, Rock Slide

    Second trainer:
    Shroomish. Focus Bunch
    (second pokemon can't remember)

    Gym leader:
    Yanma (?)
    Scizor. Bullet Punch
    Heracross. Night Slash, Earthquake, Megahorn
    Pineco. Level 20 with Sturdy. Earthquake, Explosion, Double Edge

    Gym 2: High Jump Kick Gym
    Special thanks to FireTiger for their videos which help a lot for these early gyms

    first trainer
    Makuhita. Level 20. Dig, Bullet Punch
    Tyrogue. Level 21. Low Kick, Bullet Punch
    Hitmontop. Level 23. Close Combat, Pursuit, Counter

    second trainer
    Primeape. Level 21. Seismic Toss, Close Combat, Karate Chop
    Meditite. Level 23. Psycho Cut, Poison Jab
    Poliwrath. Level 25. Toxic, Earthquake

    Gym Leader
    Heracross. Level 21. Bullet Seed, Earthquake
    Breloom. Level 22. Thunder Punch, Mach Punch.
    Hitmonlee. Level 24. Toxic, Earthquake.
    Blaziken. Level 25. Night Slash, Superpower.
    Gallade. Level 26. Night Slash, Close Combat, Earthquake, Rock Tomb.

    Gym 3: Ominous Gym
    Special thanks to FireTiger for their videos which help a lot for these early gyms

    first trainer:
    Drifblim. Level 26. Aftermath. Phantom Force, Acrobatics
    Gengar. Level 28. Levitate. Shadow Ball, Dazzling Gleam, Earthquake.
    Shuppet. Level 30. Confuse Ray

    second trainer:
    Dusclops. Level 30. Eviolite. Ice Punch, Sleep Talk, Rest, Shadow Punch
    Misdreavus. Level 32. Toxic
    Sableye. Level 32. Leftovers. Brick Break, Payback

    Frosslass Level 33. Spikes, Confuse Ray, Sucker Punch.
    Spiritomb. Level 34. Rest, Sleep Talk, Toxic, Sucker Punch
    Banette. Level 35.
    Dusknoir. Level 36.
    Brick Break, Payback.
    Rotom. Level 39. Thunderbolt

    Gym 4: Aviator Gym
    first trainer:
    Delibird. Level 42. Present. Holding Brightpowder?
    Tropius. Level 46. Air Slash, Dragon Pulse, Earthquake
    Murkrow. Level 38. Assurance.

    second trainer:
    Mantine. Level 41. Surf.
    Pelipper. Level 41. Ice Beam, Scald
    Jumpluff. Level 40. Seed Bomb, Acrobatics.

    gym leader:
    Skarmory. Level 43. Stealth Rock, Roost, Brave Bird
    Togetic. Level 43. Yawn, Metronome, Encore.
    Crobat. Level 49. Air Slash, Giga Drain, Heat Wave, Venoshock
    Swellow. Level 48. Boomburst.
    Staraptor. Level 47. Brave Bird, Roost.
    Gligar. Level 50. Night Slash, Swords Dance, Earthquake, Acrobatics, Roost
    hmmm i hope someone can double check the gligars moves cause that's five moves :p

    Gym 5: Steel Plate Gym
    The trainers in this gym have randomized teams. This is a list of pokemon you might see(?). All trainers, including the gym leader, have 3 pokemon.

    Bronzong. Level 58: does not have levitate. Stealth Rock
    Alolan Dugtrio. Level 55. Sludge Wave
    Mawile. Level 55. Iron Head.
    Bastiodon. Level 52. Stealth Rock, Metal Burst.
    Forretress. Level 55. Explosion
    Scizor. Level 58. Bug Bite, Bullet Punch, Snore
    Ampharos. Level 53. Has Leftovers. Thunderbolt. Sleep Talk. Focus Blast. (I'm assuming it has Rest but I only wrote down the other three moves so maybe I just forgot to write Rest?)
    Steelix, level 51. Dragon Tail.

    Gym 6: Frostbite Gym Guide: Written by NNN117
    The trainers in this gym have randomized teams. This is a list of pokemon you might see. The two first two trainers have 3 pokemon each, and the gym leader has 6 pokemon.

    Level 67

    Has Life Orb.
    Toxic, Sheer Cold, Frost Breath, Signal Beam
    Any Pokemon 68 and above are immune to Sheer Gold. Keep in mind Level 71 and higher will Disobey You.

    Level 69

    Has Life Orb.
    Water Pulse, Shadow Ball, Signal Beam, Toxic
    This pokemon has weaker Special Defense than Defense, and not much Health, and No Ice Attacks.

    Crunch, Earthquake, Ice Shard, Spikes
    This pokemon has balanced stats of all 80s. You should deal heavy damage and resist what it has.

    Level 69

    Has Snow Warning
    Earthquake, Giga Drain, Blizzard, Focus Blast
    It's 4x weak to fire.

    Level 69

    Has Life Orb
    Shadow Ball, Ice Beam, Wake-Up Slap, Psychic.
    Unlike Glalie, its stats are more in Attack, Special Attack and Speed. Less in Health, Special Defense or Defense.

    Alolan Ninetales
    Aurora Beam, Psyshock
    This pokemon is fast, high special attack, decent special defense, but poor defense and health. It is weak to physical hits.

    Level 69

    Has Life Orb
    Icicle Crash, Brick Break, Poison Jab, Aerial Ace.
    One of the Biggest Threats, it will often outspeed you. With its high attack, it will hit you very hard. Cannot take much hits, though.

    Level 69

    Has Skill Link and Leftovers
    Dive, Icicle Spear, Twinneedle, Rock Blast
    Slow, but high Defense and high Attack. Its weakness is its Special Defense.

    Level 68

    Has Life Orb.
    Energy Ball, Psychic, Focus Blast, Ice Beam
    It is Fast and has high Special Attack. Its weakness is its Defense.

    Level 69

    Has Thick Fat.
    Surf, Signal Beam, Rock Slide.
    Is pretty defensive, but can still deal damage to you if you let it.

    Level 69

    Stealth Rock, Earthquake, Ice Shard.
    It will always use Stealth Rock on the first turn it is out. It is slow and has poor Special Defense.

    Alolan Sandslash
    It has poor Special Defense, is slow, and 4x weak to fire and fighting.

    Level 68

    Has Leftovers.
    Curse, Body Slam, Rest, Sleep Talk.
    This pokemon is a real issue if you don't have a ghost pokemon. Easily dispatched with a ghost-type pokemon knowing Curse and having Special Attacks.

    Gym7: Gooey Gym
    The trainers in this gym have randomized teams. This is a list of pokemon you might see. The two first two trainers have 3 pokemon each, and the gym leader has 5 pokemon (not six!)

    Level 79. Sheer Force, Life Orb. Earth Power, Ice Beam, Sludge Wave, Superpower.
    Nidoqueen. Level 78. Earthquake, Crunch
    Seviper. Level 79. Life Orb. Flamethrower, Fire Fang, Earthquake.
    Weezing. Level 78. Black Sludge. Flamethrower, Shadow Ball, Sludge Bomb.
    Muk. Level 79. Poison Jab, Ice Punch, Fire Punch.
    Toxicroak. Level 77. Ice Punch, Sucker Punch, Drain Punch
    Swalot. Level 78. Earthquake, Ice Beam, Sludge Bomb.
    Drapion. Level 77. Ice Fang, Earthquake, Poison Jab, Aqua Tail
    Roserade. Level 79. Black Sludge. Giga Drain, Sludge Bomb.
    Crobat. Level 79. Black Sludge. Toxic, Brave Bird.

    Gym 8: Mystical Gym Guide: Written by NNN117
    The trainers in this gym have randomized teams. This is a list of pokemon you might see. The two first two trainers have 3 pokemon each, and the gym leader has 6 pokemon.

    Holding Quick Claw.
    Drain Punch, Ice Punch, Fire Punch, Zen Headbutt
    Has high Special Defense, low Defense. Expect Quick Claw to happen often when you plan to fight this.

    Has Leftovers
    Psychic and/or Psyshock.
    This pokemon has high Special Defense, low Defense, and okayish Speed.

    Has Leftovers
    Aqua Tail, Psyshock, Ice Beam, Slack Off
    This pokemon has high Defense and Health. It will always use Slack Off if missing ANY health. Toxic does well on it.

    Has Rocky Helmet (???)
    Toxic, Night Shade, Protect, Steel Wing.
    You will receive thorns-like damage for any attack used on Xatu. A high health Poison or Steel type will make this easy.

    Has Pure Power and Quick Claw
    High Jump Kick, Ice Punch, Bullet Punch, Fire Punch
    This pokemon has okay stats all around, just make sure to damage with a super effective when your pokemon takes a hit, or dodges High Jump Kick.

    Has Life Orb.
    Psyshock, Focus Blast, Shadow Ball, Dazzling Gleam.
    The fastest pokemon in this gym that doesn't use a Quick Claw. It has low Defense. A pokemon with Sucker Punch can make easy work of it.

    Has Levitate.
    Taunt, Energy Ball, Recover, Psychic.
    It is very defensive, but can't do much to a Steel type. Will take a while to beat.

    Moon Blast, Shadow Ball, Psychic
    Also fast, high Special Defense and Special Attack, but low Defense. A steel type is good for fighting Gardevoir.

    Level 88

    Has Quick Claw
    Earthquake, Nigh Slash, Drain Punch
    It has high Attack, high Special Defense, but low Defense. It is one of the most dangerous pokemon.

    Has Magic Bounce and Leftovers(?)
    Morning Sun, Shadow Ball
    This pokemon has high Speed, Special Defense, and Special Attack, but low Defense. Sucker Punch is good, but it will always use Morning Sun if it is missing health.

    Elite Four + Champion
    First of all, bring lots of Revives, Potions and PP-restoration. This is the only way to heal in between battles! Second, have empty slots in your inventory so you can claim your rewards!

    And third, Anniversary Skinned Pokemon and Legendary Pokemon are not allowed in the Elite Four.

    The types are (primarily) Ground, Grass, Water, Fire. The Champion is mixed types. And it's all Level 100 pokemon.

    Each character has a pool of different pokemon that their team will be randomly drawn from. Expect to see any of what's listed, even though you won't see all of them!

    This section is as much information as NNN117 is able to find! I'm hoping some of you reading this will be able to help fill in the gaps!

    Elite Four Member: "Regular Chuck":
    Has Levitate, Life Orb
    Ice Beam, Shadow Ball

    Swords Dance, Rest, Sleep Talk, Earthquake

    Has Toxic Orb, Poison Heal

    Has Sturdy, Air Balloon
    Thunder Wave, Volt Switch

    Has Leftovers
    Stealth Rock, Earthquake, Ice Punch

    Crunch, Zen Headbutt

    Has Sand Warning
    Ice Punch, Dragon Dance, Crunch

    Has Choice Scarf
    Knock Off

    Has Sand Warning, Leftovers

    Has Life Orb
    X-Scissor, Earthquake

    Earthquake, Wood Hammer, Stealth Rock

    Earthquake, Poison Jab

    Has Life Orb
    Earthquake, Waterfall



    Has Choice Scarf
    Megahorn, Earthquake, Close Combat

    Has Speed Boost
    Night Slash, U-Turn, Aerial Ace

    Has Pressure
    Bug Buzz, Toxic, Destiny Bond

    Giga Drain, Moonlight, Sludge Bomb,

    Venoshock, Infestation

    Has Life Orb
    Toxic Spikes, Leaf Storm, Sludge Bomb

    Has Speed Boost, Choice Lens
    Bug Buzz, Giga Drain, Psychic

    Has Sturdy, Leftovers
    Spikes, Toxic Spikes, Volt Switch, Explosion

    Has Overgrow, Focus Sash
    Earthquake, Acrobatics, Leaf Blade

    Sunny Day, Power Whip, Knock Off, Poison Jab

    Giga Drain, Leech Seed

    Aerial Ace

    Sludge Bomb, Psychic

    Brick Break

    Earthquake, Wood Hammer, Stealth Rock

    Has Leftovers
    Ice Beam, Scald

    Surf, Toxic, Leech Seed, Synthesis

    Psychic, Ice Beam, Hydro Pump

    Has Leftovers
    Ice Beam, Scald, Rest, Sleep Talk

    Dragon Dance, Waterfall

    Has Life Orb
    Scald, Dazzling Gleam, Ice Beam

    Has Moxie, Leftovers
    Waterfall, Ice Fang, Earthquake

    Has Leftovers
    Psychic, Flamethrower, Scald

    Has Life Orb
    Flash Cannon, Hydro Pump

    Scald, Recover, Ice Beam

    Has Speed Boost
    Earthquake, Waterfall

    Has Black Sludge
    Dazzling Gleam

    Ice Punch, Return


    Has Choice Scarf
    Focus Blast, Extrasensory


    Has Leftovers
    Stealth Rock, Earth Power

    Has Speed Boost, Life Orb
    Flare Blitz, High Jump Kick

    Has Life Orb

    Has Air Balloon
    Lava Plume, Earth Power

    Has Leftovers
    Will-o-Wisp, Morning Sun, Wild Charge

    Has Life Orb
    Focus Blast, Earthquake

    Has Drought, Leftovers
    Gyro Ball, Rest, Sleep Talk, Lava Plume

    Has Life Orb
    Focus Blast

    Has Life Orb
    Fire Blast

    Champion Chuck (not to be confused with Elite Four "Regular Chuck")
    Shiny Metagross
    Has Clear Body
    Hammer Arm

    Shiny Metagross
    (he might have TWO of them)


    Calm Mind

    Rest, Curse, Sleep Talk




    Has Sheer Force
    Fire Blast, Zen Headbutt


    The Legendary Bird Quest
    Articuno, Zapdos, Moltres!

    There is a new Quest that was added to the game on 7/25/2020!

    Not much information is known but here is what information I have been able to gather from other players such as NNN117, ProSkillz421, and this video (it's pokeworld but the pokemon battles and parkour are almost the same. I only know of one difference so far.)

    If you have any information that I'm missing, please message me on Discord or reply in this thread and I will be sure to add it to the guide!

    General Information
    Here are the most important things to know about this quest.

    1. All the pokemon you will be fighting in this quest are Level 100.

    2. Make sure your inventory has at least 10 empty spaces in it so you can claim your rewards, and keep Held Items removed by Knock Off.

    3. This quest will have you doing a lot of difficult parkour.

    And less importantly, the enemy decision making has been upgraded compared to the gym battles. For example, if you use Air Balloon or your pokemon has Levitate, the enemy will know this and will not use a ground type move.

    Fortunately, you do not have to face every opponent in a single gauntlet. Between each battle, you can change your party, heal, leave and come back, and your quest progress will be just as you left it.

    Anniversary Skinned Pokemon and Legendary Pokemon are not allowed in this quest.
    Also, 1 Masterball is recommended.

    Part 1: Story Server Spawn
    The quest begins in the entrance of the Hemlock Lab (-74,-32) on the Story Server.

    After you talk to Professor Hemlock, you will be traveling to different places in /spawn to challenge Rocket Grunts.

    Spawn Grunt #1: (16, -60)
    Guts, Flame Orb. Crunch, Facade, Zen Headbutt, Wild Charge.
    Golbat. Brave Bird, Zen Headbutt.

    Spawn Grunt #2: (??,??)
    Life Orb. Outrage, Stone Edge
    Slowbro. Leftovers. Flamethrower.
    Vileplume. Moonblast, Giga Drain.

    Spawn Grunt #3: (??,??)
    . Life Orb. Poison Jab, Earthquake.
    Golem. Leftovers. Earthquake, Sucker Punch.
    Marowak. Earthquake, Fire Punch

    Spawn Grunt #4: (??,??)
    Life Orb. Focus Blast, Psychic, Dazzling Gleam.
    Alakazam. Psychic, Energy Ball.
    Starmie. Life Orb. Scald, Flash Cannon.
    Jynx (?)

    Spawn Grunt #5: (??,??)
    Black Sludge. Fire Blast, Sludge Bomb.
    Arbok. Life Orb. Crunch, Earthquake, Fire Fang, Aqua Tail.
    Nidoking. Sheer Force(?). Sludge Wave, Ice Beam, Earth Power, Flamethrower.
    Nidoqueen. Sheer Force. Superpower, Earthquake, Poison Jab, Fire Punch.
    Muk. Poison Touch. Earthquake, Gunk Shot, Ice Punch.

    After you defeat the fifth Rocket Grunt, return and talk to Professor Hemlock (-74,-32).

    An NPC named Lavender will appear on the bench outside of the Hemlock Lab, which concludes the part of the quest that takes place in spawn.

    Part 2: Rocket HQ
    Whenever you talk to Lavender (-91, -9), you will be sent to the Rocket HQ. She will be there to take you back in case you ever leave.

    The first time you enter the Rocket HQ, you will need a pokemon in your party with Rock Smash. Immediately after using Rock Smash, you can leave and get rid of your Rock Smash pokemon. You will not need it anymore.

    HQ Grunt #1: (??,??)
    Sitrus Berry. Fire Blast.
    Golbat. Life Orb. Brave Bird, Steel Wing.
    Jynx. Sitrus Berry. Ice Beam, Energy Ball.
    Weezing. Fire Blast, Dark Pulse, Return
    Electrode. Thunderbolt, Toxic.

    HQ Grunt #2: (??,??)
    . Guts, Flame Orb. Close Combat, Ice Punch, Earthquake
    Hypno. Sitrus Berry. Psychic, Shadow Ball.
    Raticate. Wild Charge, Shadow Claw.
    Sandlash. Life Orb. Earthquake, Poison Jab.
    Parasect. Brick Break, Seed Bomb, Aerial Ace.

    Next you will do some difficult parkour to obtain 2 keys. Once the keys are obtained, right click the dispensers before each door to reach the next trainer.
    Once I figure out the coordinates for the keys and dispensers, I will put them in here:
    Key 1: (-992, 71, 1852)
    Key 2: (??,??)
    Dispenser 1: (??,??)
    Then go through the first door.
    Dispenser 2: (??,??)
    Now you can go through the second door.

    HQ Grunt #3: (??,??)
    Black Sludge. Scald, Sludge Bomb, Giga drain.
    Lickitung. Shadow Ball, Ice Beam.
    Hitmonchan. Fire Punch, Rock Slide.
    Dewgong. Life Orb. Drill Run, Waterfall, Aqua Tail.
    Onix. Double Edge, Earthquake, Stone Edge.

    Please be sure to have empty slots in your inventory for the next trainer. When the opponent uses Knock Off, your held item should go into your inventory.

    HQ Grunt #4: (??,??)
    Dazzling Gleam, Flamethrower, Ice Beam
    Fearow. Drill Run (?), Drill Peck, Knock Off.
    Beedrill. Knock Off, Poison Jab, X-Scissor
    Poliwrath. Sitrus Berry. Earthquake, Circle Throw, Poison Jab.
    Magneton. Sitrus Berry. Signal Beam, Flash Cannon, Thunderbolt, Tri Attack.
    Rhydon. Sitrus Berry. Earthquake, Stone Edge, Hammer Arm

    HQ Grunt #5: (??,??)
    Weak Armor. Scald, Earth Power, Ice Beam
    Aerodactyl. Sitrus Berry, Rock Head. Double Edge, Stone Edge, Aqua Tail.
    Kabutops. Weak Armor, Life Orb. Brick Break, Stone Edge, Waterfall.
    Alakazam. Life Orb. Shadow Ball, Energy Ball.
    Cloyster. Skill Link. Icicle Spear.
    Muk. Poison Touch, Black Sludge. Power-up Punch, Gunk Shot, Ice Punch, Shadow Sneak.

    Finally head into the elevator to begin the next section. After watching the fun cutscene, you will do some more parkour until you reach the final boss. Make sure you have empty inventory slots so you can claim your quest rewards!

    The Final Boss. (??,??)
    Intimidate. Crunch, Aqua Tail, Earthquake.
    Meowth. Gunk Shot, Body Slam, Foul Play.
    Weezing. Black Sludge. Fire Blast, Sludge Bomb, Dark Pulse
    Machamp. No Guard. Stone Edge, Close Combat, Earthquake, Ice Punch
    Gengar. Life Orb. Energy Ball, Shadow Ball, Thunderbolt, Dazzling Gleam
    Shiny Gyarados. Leftovers, Moxie. Earthquake, Ice Fang.

    After you beat her, right click the locking devices at the bottom of each cage.

    Return to spawn and before doing anything else:
    1. Make sure your inventory has at least 10 empty slots.
    2. use /settings and turn Chat OFF.

    Talk to Professor Hemlock again (-74,-32), and, in chat, carefully click on the Legendary Bird you wish to obtain.

    Then travel to the location that is given to you: (??,??).

    You will have ONE opportunity to catch this legendary bird, so proceed with extreme caution and preparation. Masterball is highly recommended if you have them available to you. You must enter combat in order to throw pokeballs, so be extremely careful not to faint the bird or run out of pokeballs.

    Good luck!
    Last edited: Aug 11, 2020 at 4:18 AM