Reporting people

Discussion in 'Suggestions' started by JoelRola, Aug 9, 2017.

  1. JoelRola

    JoelRola New Member

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    A way of Reporting people in the middle of the game, because normally i dont have enough time to come to the website and report
     
  2. xArcuz

    xArcuz Active Member

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    You can just report people after the game is finished, the report won't be handled so fast that the hackers will be banned right away.
     
  3. iwin1302

    iwin1302 Active Member

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    Then staff need to focus in both of in-game report and forum reports.
     
  4. Ordaine

    Ordaine Member

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    I've already suggested a /report type system to Anouck :p

    /report player reason(proof can be included with reason)

    You put a cap to the number of reports each player can submit so they can't spam it and you also make it so they can't post another report until the ones they have submited are closed.

    Staff commands:
    /reports list(displays all open reports)

    /reports close report#

    Devs could easily make a /reports close 1-20 type thing as well as add time stamps for the time of opening, and a click-able option (basically a link on the players name) to tp to the player that was either reported or the submitter.

    *Report#*: *Submitter* reported *Offender* on *insert server* for *reason*

    27381: Ordaine reported Iwin1302 on PokeWars3 for hacking fly http://prntscr.com/g75c97
     
  5. iwin1302

    iwin1302 Active Member

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  6. Ordaine

    Ordaine Member

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    It was clearly an example xD
    The link doesn't even show anything.
     
  7. iwin1302

    iwin1302 Active Member

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    lol I know right.
     
  8. SmartyPig

    SmartyPig Member

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  9. Ordaine

    Ordaine Member

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    Reporting on discord is a lot faster and easier honestly.

    An in-game report system would allow staff online to pull up active reports and check them that way.
    A lot of players don't use discord and usually get it just to report hackers and such lol. An in-game report system would definitely be more convenient.